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Fallout shelter spelunking training tough and luck
Fallout shelter spelunking training tough and luck












But, it drops back down a little when they take it off also. If they're wearing something increasing their endurance, the hp goes up a little. They do gain hp as they level though and endurance gives them more hp. Not sure how much there is to AT's philosophy on cranking their endurance with outfits before leveling them.since we can't actually see their hit point stats. Even if it's cruddy ol bb 's better than hands n feet. They won't be able to just stomp on roaches anymore. They're going to keep leveling up and that means enemies get more difficult. The thing is, you need to get all your 'survivors' equipped with wpns as early as possible. I then just deleted the vault and started over.getting a much better run of luck-sometimes doing so a few times. I've had vaults start out / progress where I would hardly get any weapon / outfit drops from loot. I found that sometimes you get a bad run of luck with a vault. In the vault _only_ the average damage matters. On quests you may prefer one or more vengeance weapons but that is personal choice. Give the dwellers the best guns you have and long-term work towards a large stock of dragons maw weapons for your vault.

fallout shelter spelunking training tough and luck fallout shelter spelunking training tough and luck

You don't have to be wearing it all the time, only when you click to level up (so an entire vault can share a single +7 suit between them if they have to). While questing use maximum agility gear instead, though if you are running with dwellers under lvl 50 on the quests bring along a high endurance outfit to swap between them as needed. The 'ideal' dweller will be trained up to endurance 10 at first level, and then only leveled-up while wearing a +5 or +7 endurance outfit - this grants them maximum health, and is not retroactive. If you crank up the level of your dwellers while they have low stats and poor gear they will have a tough time of it. There is no point to spending money in this.Įnemies scale to the average level of your dwellers and to the upgrade level of the room in which events start (such as a fire).














Fallout shelter spelunking training tough and luck