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Open the Modtools Launcher which can be found at root\bin\Launcher.exe. Radiant is the level editor used by all Call of Duty games. NOTE: Modme may create a script placer that does not need registration in the future if we feel like it. You can add these manually, but it’s not recommended. It will create a small map that contains most things you need such as zones, spawners, barricades, mystery box, teleporters, etc. For the sake of the tutorial, I’ll refer to the map name as tutorialmap, obviously you can call your map whatever you want, and choose whichever features you like. In early days of zombie modding, setup files would have to be placed manually, but now most of that is done for you in the several script placers available. If you have a disc install, it will be in C:\Program Files (x86)\Activision\Call of Duty World at War\. If you got it from Steam, it will be in C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\, or if you installed Steam elsewhere, go there.
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NOTE: root refers to your World at War installation path. See the relevant tutorial for installing them [[here
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Creating a Basic Zombie Map This requires you to have a working Mod Tools installation.
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